arch | | Показывает архитектуру вашей ОС (Операционной Системы) |
bot_aasoptimize | 0 | |
bot_breakPoint | 0 | Cause a porgram break to occur inside the bot's AI. [Защищено от Читов] |
bot_challenge | 0 | |
bot_debug | 0 | Debug various bot subsystems. Many bot debugging features are disabled if this is not set to 1. [Защищено от Читов] |
bot_debugVar | 0 | |
bot_developer | 0 | |
bot_dynamicSkill | 0 | Контролирует динамичность умений бота. 1 = "Мой Уровень" в одиночной игре. |
bot_enable | 1 | 0 = боты не будут загружатся в игру. 1 = будут. |
bot_fastchat | 0 | |
bot_followDist | 250 | |
bot_followMe | 0 | Следование за вами ботов в debug режиме. 1 = следовать, 2 = свободное движение. [Защищено от Читов] |
bot_forceclustering | 0 | |
bot_forcereachability | 0 | |
bot_forcewrite | 0 | |
bot_gauntlet | 0 | |
bot_gauntletOnly | 0 | Когда 1, боты будут только с ручной пилой. |
bot_grapple | 0 | |
bot_groundonly | 1 | |
bot_hud | -1 |
Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. 0 = disable. Make sure bot_debug is 1. [Защищено от Читов] |
bot_instaGibAimSkill | 0.4 |
Меткость ботов когда g_instaGib 1. При значение 1 боты будут попадать при каждом выстреле. |
bot_interbreedbots | 10 | |
bot_interbreedchar | | |
bot_interbreedcycle | 20 | |
bot_interbreedwrite | | |
bot_itemDelayTime | 0 | |
bot_log | 0 | |
bot_maxdebugpolys | 2 | |
bot_memorydump | 0 | |
bot_minplayers | 1 | |
bot_nochat | 0 |
При 1, боты не чатятся. |
bot_pause | 0 | [Защищено от Читов] |
bot_predictobstacles | 1 | |
bot_reachability | 0 | |
bot_reloadcharacters | 0 | |
bot_report | 0 | [Защищено от Читов] |
bot_rocketjump | 1 | Разрешает ботам делать rocket jump. |
bot_saveroutingcache | 0 | |
bot_showAreaNumber | 0 | |
bot_showAreas | 0 | |
bot_showAvoidSpots | 0 | |
bot_showPath | 0 | |
bot_showTourPoints | 0 | |
bot_startingSkill | 1 | Определяет начальный уровень умений бота, если bot_dynamicSkill 1. |
bot_testclusters | | |
bot_testichat | 0 | |
bot_testrchat | 0 | |
bot_testsolid | 0 | |
bot_thinktime | 100 | |
bot_training | 0 | |
bot_visualizejumppads | 0 | |
capturelimit | 8 | Sets the maximum of captures before a match is won. 0 = no limit. |
cg_allowtaunt | 1 | 0 = запрещает таунты. |
cg_animspeed | 1 | |
cg_autoaction | 0 | автозапись демо и/или скриншот конца матча. 0 = ничего не делать, 1 = демка, 2 = скриншот, 3 = демка + скриншот |
cg_autoswitch | 1 | Авто-переключение на поднятое оружие. |
cg_bob | 1 | Покачивание при передвижение. |
cg_brasstime | 2500 | Amount of time expelled shells remain on screen. |
cg_cameraOrbit | 0 | |
cg_cameraOrbitDelay | 50 | |
cg_cameraSmartMode | 1 | |
cg_centertime | 3 | Время (сек.), сколько сообщение находится в центре экрана. |
cg_chatBeep | 1 | 0 = отключает сигнал при получение сообщения. |
cg_crosshairbrightness | 1.0 | Яркость прицела (мин. 0.0 макс. 1.0) |
cg_crosshaircolor | 7 | Цвет прицела, за исключением когда cg_crosshairhealth 1. |
cg_crosshairhealth | 0 | Если 1, цвет прицела зависит от количества хитов. (Перекрывает значение cg_crosshaircolor) |
cg_crosshairpulse | 1 | Прицел пульсирует при поднятие предмета. |
cg_crosshairsize | 32 | Размер прицела. |
cg_crosshairx | 0 | Позиция прицела (горизонтальная ось) |
cg_crosshairy | 0 | Позиция прицела (вертикальная ось) |
cg_currentSelectedPlayer | | |
cg_currentSelectedPlayerName | | |
cg_deadBodyDarken | 0 | Перекрашивает модели противников в чёрный цвет после их смерти |
cg_debuganim | 0 | |
cg_debugevents | 0 | |
cg_deferPlayers | 1 | |
cg_draw2d | 1 | Draws the hud |
cg_draw3dicons | 1 | Draw 3D elements on hud instead of 2D. |
cg_drawammowarning | 1 | Warns when running out of ammo. (Ammo counter turns red on low value.) |
cg_drawattacker | 1 | Draw the face and nameof who is currently attacking you. |
cg_drawcrosshair | 5 | Crosshair (min = 1, max =10, 0 = no crosshair) |
cg_drawcrosshairnames | 1 | Отображени имени игрока при наведение. |
cg_drawfps | 0 | Показывает fps — кол-во кадров в секунду. |
cg_drawfriend | 0 | Желтый трехугольник над головами игроков команды. |
cg_drawgun | 1 | Показывать ваше оружие. (0 = спрятано, 1 = колеблится при движение, 2 = фиксировано) |
cg_drawicons | 1 | |
cg_drawrewards | 1 | Show reward icons and sound highlight. |
cg_drawsnapshot | 0 | Show debug information |
cg_drawsprites | 1 | |
cg_drawstatus | 1 | Various textual info on hud and scoreboard |
cg_drawtargetnames | 1 | |
cg_drawteamoverlay | 1 | Topright corner teammember followup frame. |
cg_drawtimer | 1 |
Показать игровой таймер. |
cg_errordecay | 100 | |
cg_filter_angles | 0 | |
cg_followkiller | 0 | When you die, spectate your killer. (in CA) |
cg_followpowerup | 0 | 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier. |
cg_footsteps | 1 |
0 = нет звука шагов [Защищено от Читов] |
cg_forceblueteammodel | | Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. |
cg_forceenemymodel | | The model for your enemy team players. For example "keel/bright". |
cg_forcemodel | 0 |
Модель противников. |
cg_forceredteammodel | | Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating. |
cg_forceteammodel | |
Модель игроково твоей командыThe model for your team players. |
cg_fov | 90 |
Угол обзора. (мин = 10, макс 130) |
cg_gameInfo1 | | |
cg_gameInfo2 | | |
cg_gameInfo3 | | |
cg_gameInfo4 | | |
cg_gameInfo5 | | |
cg_gameInfo6 | | |
cg_gibs | 10 | Controls the number of sparks when gibbing a dead body. |
cg_gunx | 0 | Gun X-Axis placement. |
cg_guny | 0 | Gun Y-Axis placement. |
cg_gunz | 0 | Gun Z-Axis placement. |
cg_hitBeep | 1 | <0/1/2/3> При попадание в противника, издает разные звуки зависящие от количества нанесенного урона. 0 = выкл, 1 = одиночный сигнал (старый стиль), 2 = новый мульти-сигнал, 3 = обратный мульти-сигнал. |
cg_hudFiles | ui/hud.cfg | Controls what file is used for the HUD. This needs to be changed when using a custom HUD. |
cg_ignoreMouseInput | 0 | |
cg_kickscale | 1 | Screen shakes when hit. |
cg_lagometer | 0 | 1 = Show network information. 2 = 1 + client ping estimation. |
cg_lastmsg | | The last message you recieved from the XMPP chat system. For example: "<QUAKE LIVE> Player has gone offline." |
cg_leveltimerdirection | 0 | The direction of the timer: 0 = counting up, 1 = counting down. |
cg_marks | 1 | Render bullet marks on walls |
cg_newweaponbar | 0 | Position and layout of the weapon bar. |
cg_noplayeranims | 0 | Controls the player animations, for example when a team scores a cap the modes will cheer. [Защищено от Читов] |
cg_nopredict | 0 | A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback. |
cg_noprojectiletrail | 0 | No smoke trails on rockets and grenades. |
cg_oldplasma | 0 | A value of 0 will add fizzling spark effects to the blasma balls. |
cg_oldrail | 0 | Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs) |
cg_oldrocket | 0 | New style adds a red bloom of fire that burns out from the explosion. |
cg_playVoiceChats | 1 | 0 to mute voice chats. |
cg_predictitems | 1 | Client prediction for picking up items. |
cg_predictlocalrailshots | 1 | A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts. |
cg_railtrailtime | 400 | Amount of time the railbeam remains visible. |
cg_scalePlayerModelsToBB | 1 | Whether to scale the player models to the bounding box. [Защищено от Читов] |
cg_scorePlums | 1 | 0 = Hide score plums, those are the numbers near a players head when his score increased. |
cg_selectedPlayer | | |
cg_selectedPlayerName | | |
cg_selfOnTeamOverlay | 0 | 1 = show yourself on team overlay, 0 = hide yourself |
cg_shadows | 1 | 0 = Disables player shadows. |
cg_showmiss | 0 | |
cg_showvoicetext | 1 | |
cg_simpleitems | 0 | Replaces pickup 3D models with iconic 2D images. |
cg_smoothclients | 0 | Smooth out other players movement when they suffer from packetloss. |
cg_stats | 0 | |
cg_stereoSeparation | 0.4 | |
cg_swingSpeed | 0.3 | [Защищено от Читов] |
cg_switchonempty | 1 | Automatically switch to the next weapon in line when current is empty. |
cg_teamChatBeep | 1 | 0 = disable beep when receiving a team message. |
cg_teamChatHeight | 0 | undefined |
cg_teamChatsOnly | 0 | Hides public chat, show only what your teammates say. |
cg_teamChatTime | 3000 | Time (in msec) before teamchat disappears from hud. |
cg_thirdPerson | 0 | Toggles third preson mode. [Защищено от Читов] |
cg_thirdPersonAngle | 0 | undefined |
cg_thirdPersonPitch | -1 | undefined |
cg_thirdPersonRange | 80 | undefined |
cg_timescaleFadeEnd | 1 | undefined |
cg_timescaleFadeSpeed | 0 | undefined |
cg_tracerchance | 0.4 | [Защищено от Читов] |
cg_tracerlength | 100 | [Защищено от Читов] |
cg_tracerwidth | 1 | [Защищено от Читов] |
cg_trackPlayer | -1 | [Защищено от Читов] |
cg_truelightning | 0.75 | The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti) |
cg_version | |
Показать версию игры. |
cg_viewsize | 100 | Size of the ingame viewing area. (Percentage of screen) |
cg_zoomfov | 22.5 | Field of view while zoomed in. |
cl_allowDownload | 1 | 0 = Do not download missing files from the server. [Только Чтение] |
cl_anglespeedkey | 1.5 | |
cl_anonymous | 0 | |
cl_avidemo | 0 | (если 0 — выкл.) Задает количество снятых кадров в секунду, каждый кадр записывается в tga-файл (изображение). |
cl_avidemo_latch | 0 | |
cl_avidemo_maxtime | 0 | |
cl_avidemo_mintime | 0 | |
cl_conTimeStamps | 0 | Add event timestamps to console: 0 = no stamps, 1 = game time (affected by cg_levelTimerDirection), 2 = server time |
cl_conXOffset | 0 | Отступ консольных сообщений от верхнего левого угла (в пикселях). |
cl_currentServerAddress | | This cvar is set to the ip address of the game server you are currently connected to. Obtaining the servers IP address may be necessary during testing. |
cl_debugMove | 0 | |
cl_demoRecordMessage | 1 | 0 = hide the 'Recording...' message on the hud when recording a demo |
cl_downloadName | | |
cl_forceavidemo | 0 | |
cl_freelook | 1 | Управление мышкой. 1 — смотреть, 0 — ходить. |
cl_freezeDemo | 0 | |
cl_guid | unknown | |
cl_maxpackets | 63 | Controls how many gameworld updates you send to the server. (min 30, max 125) |
cl_maxPing | 800 | |
cl_motd | 1 | |
cl_motdString | | |
cl_mouseaccel | 0 | Mouse acceleration. (min 0, max 10) |
cl_mouseAccelDebug | 0 | |
cl_mouseAccelOffset | 5 | |
cl_mouseAccelStyle | 1 | 1 = Quake Live mouse acceleration, 0 = Old Quake 3 style accelertion. |
cl_mouseSensCap | 0 | To cap the mouse speed if you are using acceleration. Example: cl_mouseSensCap 7 will not allow the general sensitivity to go beyond 7 when accelerating. |
cl_nodelta | 0 | |
cl_noprint | 0 | |
cl_packetdup | 1 | Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5) |
cl_paused | 0 | [Только Чтение] |
cl_pitchspeed | 140 | |
cl_punkbuster | 1 | [Только Чтение] |
cl_quitOnDemoCompleted | 0 | |
cl_run | 1 | Toggles automatic running. |
cl_running | 0 | Value is set to 1, although default is 0. |
cl_serverStatusResendTime | 750 | |
cl_shownet | 0 | |
cl_showSend | 0 | |
cl_showTimeDelta | 0 | |
cl_timeout | 40 | |
cl_yawspeed | 140 | |
clan | | Your ingame clan name. |
cm_noAreas | 0 | [Защищено от Читов] |
cm_noCurves | 0 | [Защищено от Читов] |
cm_playerCurveClip | 1 | [Защищено от Читов] |
color1 | 1 | The color of the rail beam. |
color2 | 1 | The color of the rail swirl/disc effects. |
com_allowconsole | 1 | Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console) |
com_blood | 0 | Disables blood. |
com_build | 0 | |
com_cameraMode | 0 | [Защищено от Читов] |
com_configVersion | 16 | |
com_dropsim | 0 | |
com_hunkMegs | 56 | |
com_introplayed | 0 | If set to 1, skips intro movie. |
com_maxfps | 125 | Maximum frames rendered per second. |
com_showtrace | 0 | [Защищено от Читов] |
com_soundMegs | 16 | |
com_speeds | 0 | Shows engine timings. |
com_zoneMegs | 16 | |
con_notifytime | 3 | Time (in seconds) messages are displayed onscreen. |
debug_protocol | | |
debuggraph | | |
dedicated | | |
developer | 0 | Developer mode on or off. |
dmflags | 20 | |
fixedtime | | |
fraglimit | | Shows the fraglimit, or sets to a new limit if a value is provided. |
fs_basegame | | |
fs_basepath | | |
fs_cdpath | | |
fs_copyfiles | | |
fs_debug | | |
fs_game | | |
fs_homepath | | |
fs_restrict | | |
g_allowKill | | |
g_allowVote | | |
g_arenasFile | | |
g_banIPs | | |
g_blueteam | | |
g_botsFile | | |
g_botSpawnList | | |
g_cubeTimeout | | |
g_debugAlloc | | |
g_debugDamage | | |
g_debugMove | | |
g_doWarmup | | |
g_enableBreath | | |
g_enableDust | | |
g_enemyTeamRespawnRatio | | |
g_filterBan | | |
g_forceNextMap | | |
g_friendlyFire | | |
g_gameState | | |
g_gametype | | |
g_gravity | | |
g_inactivity | | |
g_instaGib | 0 | Toggles whether Insta Gib is enabled. |
g_kamiAttenuate | | |
g_kamiMinRatio | | |
g_knockback | | |
g_knockback_bfg | | |
g_knockback_cg | | |
g_knockback_cripple | | |
g_knockback_g | | |
g_knockback_gl | | |
g_knockback_lg | | |
g_knockback_mg | | |
g_knockback_ng | | |
g_knockback_pg | | |
g_knockback_pg_self | | |
g_knockback_pl | | |
g_knockback_rg | | |
g_knockback_rl | | |
g_knockback_rl_self | | |
g_knockback_sg | | |
g_levelStartTime | | |
g_lg_base_damage | | |
g_lg_base_range | | |
g_lg_falloff_damage | | |
g_lg_falloff_range | | |
g_log | | |
g_logSync | | |
g_max_knockback | | |
g_maxDeferredSpawns | | |
g_maxGameClients | | |
g_maxSkillTier | | |
g_motd | | |
g_needpass | | |
g_obeliskHealth | | |
g_obeliskRegenAmount | | |
g_obeliskRegenPeriod | | |
g_obeliskRespawnDelay | | |
g_password | | |
g_podiumDist | | |
g_podiumDrop | | |
g_proxMineTimeout | | |
g_redteam | | |
g_restarted | | |
g_runespawntime | | |
g_smoothClients | | |
g_spAwards | | |
g_speed | | |
g_spScores1 | | |
g_spScores2 | | |
g_spScores3 | | |
g_spScores4 | | |
g_spScores5 | | |
g_spskill | | |
g_spVideos | | |
g_teamAutoJoin | | |
g_teamForceBalance | | |
g_training | | |
g_version | | |
g_voteFlags | | |
g_warmup | | |
g_weaponrespawn | | |
g_weaponTeamRespawn | | |
gamedate | | |
gamename | | |
graphheight | | |
graphscale | | |
graphshift | | |
gt_admin | | |
gt_eventid | | |
gt_eventtype | | |
gt_master | | |
gt_noEidReq | | |
gt_pass | | |
gt_realm | | |
gt_user | | |
handicap | 100 | Sets your starting health value when spawning. |
headmodel | sarge | Модель головы вашего игрового персонажа |
in_debugjoystick | | |
in_joyBallScale | | |
in_joystick | | |
in_midi | | |
in_midichannel | | |
in_mididevice | | |
in_midiport | | |
in_mouse | 1 | -1 = Windows mouse input, 1 = Direct input, 2 = Raw input |
in_mouseMode | | |
journal | | |
joy_threshold | | |
logfile | | |
mapname | | Выводит название текущей карты. |
model | sarge | Модель вашего игрового персонажа |
m_filter | 0 | Сглаживание движений мышки. |
m_forward | 0.25 | |
m_pitch | 0.022 | Vertical mouse speed finetune. (negative value inverts) |
m_side | 0.25 | |
m_yaw | 0.022 | Horizontal mouse speed finetune. (negative value inverts) |
name | UnnamedPlayer |
Ваше ник. |
net_ip | | |
net_noipx | | |
net_noudp | | |
net_port | | |
net_qport | | |
net_socksEnabled | | |
net_socksPassword | | |
net_socksPort | | |
net_socksServer | | |
net_socksUsername | | |
net_strict | | |
nextmap | map_restart 0 | |
password | | The password for password protected servers goes there, useful when connecting via console. |
plugin_version | | Выводит текущую версию плагина |
protocol | | Выводит номер текущего сетевого протокола, который исполь Quake Live |
r_allowExtensions | 1 | |
r_allowSoftwareGL | 0 | |
r_ambientScale | 3 | Ambient cube mapping brightness. |
r_aspectRatio | 0 | Aspect ratio. 0 = 4:3, 1 = 16:9, 2 = 16:10, 3 = 5:4. |
r_clear | 0 | |
r_colorbits | 32 | Глубина цвета. 16 или 32. |
r_colorMipLevels | 0 | |
r_contrast | 1.0 | |
r_customheight | 1024 | Custom vertical resolution |
r_customwidth | 1600 | Custom horizontal resolution |
r_debugAds | 0 | |
r_debuglight | 0 | |
r_debugSort | 0 | |
r_debugSurface | 0 | |
r_debugSurfaceUpdate | 1 | |
r_depthbits | 0 | |
r_detailtextures | 0 | |
r_directedScale | 1 | Освещенность моделей игроков |
r_displayrefresh | 60 | Контролирует частоту обновления монитора (полезно только с CRT монитором) |
r_drawBuffer | GL_BACK | |
r_drawentities | 0 | |
r_drawSun | 1 | |
r_drawworld | 0 | |
r_dynamiclight | 1 | Включает динамическое освещение |
r_enablepostprocess | 1 | A value of 0 will degrade the quality of lighting in exchange for a boost in performance. |
r_ext_compiled_vertex_array | 1 | |
r_ext_compressed_textures | 0 | |
r_ext_gamma_control | 1 | |
r_ext_multitexture | 1 | Мультитекстурирование. Даёт видеокарте возможность одновременно отрисовывать карту освещения и саму текстуру. Примечание: при значение 0 может выкидывать. |
r_ext_texture_env_add | 1 | |
r_facePlaneCull | 1 | Не отрисовывается то, что игрок не может видеть. Например, стены в другой комнате; текстуры, модельки и т.д. |
r_fastsky | 0 | When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!) |
r_finish | 0 | |
r_flareFade | 7 | Скорость угасания источников света. |
r_flares | 0 | Световые ауры вокруг источника света |
r_flareSize | 40 | Размер источника света. |
r_fullbright | 0 | When this variable is set to 1 the renderer system will render all textures on the map at full brightness. |
r_fullscreen | 1 | Если 1, загружает игру в полноекранном режиме. Или в окне, если 0. |
r_gamma | 1 | Общая яркость. |
r_glDriver | | |
r_ignore | 1 | |
r_ignoreFastPath | 1 | |
r_ignoreGLErrors | 1 | |
r_ignorehwgamma | 0 | |
r_inBrowserMode | 9 | |
r_inGameVideo | 1 | |
r_intensity | 1 | |
r_lastValidRenderer | | |
r_lightmap | 0 | |
r_lockpvs | 0 | |
r_lodbias | 0 | Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest) |
r_lodCurveError | 250 | |
r_lodscale | 10 | |
r_logFile | 0 | |
r_mapoverbrightbits | 2 | Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10] |
r_mode | -2 | Screen resolution. |
r_maxpolys | 600 | |
r_maxpolyverts | 3000 | |
r_measureOverdraw | 0 | |
r_nobind | 0 | |
r_nocull | 0 | |
r_nocurves | 0 | |
r_noFastRestart | 0 | |
r_noportals | 0 | |
r_norefresh | 0 | |
r_novis | 0 | |
r_offsetfactor | -1 | |
r_offsetunits | -2 | |
r_overbrightbits | 1 | Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4] |
r_picmip | 0 | Снижает качество текстур, смешивая их цвет (не увеличивает FPS, если у видеокарты больше чем 32 Мб) |
r_portalOnly | 0 | |
r_postProcessActive | 0 | [Только Чтение] |
r_primitives | 0 | |
r_printShaders | 1 | |
r_railcorewidth | 6 | Diameter of railgun core effect in pixels. |
r_railsegmentlength | 32 | Lenght of a single section of railgun effect in pixels. |
r_railwidth | 128 | Diameter of railgun beam effect in pixels, as well as the impact effect. |
r_roundImagesDown | 1 | |
r_saveFontData | 0 | |
r_showcluster | 0 | |
r_showImages | 0 | |
r_shownormals | 0 | |
r_showsky | 0 | |
r_showSmp | 0 | |
r_showtris | 0 | |
r_simpleMipMaps | 1 | |
r_singleShader | 0 | |
r_skipBackEnd | 0 | |
r_smp | 0 | [Только Чтение] |
r_speeds | 0 | |
r_stencilbits | 0 | |
r_stereo | 0 | |
r_subdivisions | 4 | Controls curved surfaces. Can be 4 or 80. |
r_swapinterval | 0 | Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors) |
r_texturebits | 32 | |
r_texturemode | GL_LINEAR_MIPMAP_NEAREST | |
r_uiFullScreen | 0 | |
r_verbose | 0 | |
r_vertexlight | 0 | Vertex lighting instead of lightmap. |
r_znear | 4 | |
rate | 25000 | Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second) |
rconAddress | | |
rconPassword | | Password required to give rcon commands. |
roundlimit | | Кол-во раундов для режимов как Clan Arena |
roundtimelimit | 180 | Продолжительность раунда для режимом как CA |
s_ambient | 1 | Ambient sound effects. (s_restart or a map load required for change to take effect) |
s_doppler | 1 | Doppler sound effects. (bypassing sounds) |
s_initsound | 1 | |
s_mixahead | 0.140 | |
s_mixPreStep | 0.05 | |
s_musicvolume | 0.25 | Громкость фоновой музыки в игре |
s_show | 0 | [Защищено от Читов] |
s_testsound | 0 | [Защищено от Читов] |
s_volume | 0.7 | Громкость игровых эфектов |
scr_conspeed | 3 | Скорость открытия консоли |
sensitivity | 5 | Чувствительность мыши |
sex | male | Пол игрока. |
showdrop | | |
showpackets | | |
snaps | 30 | How many gameworld updates you receive from the server. |
sv_allowDownload | 0 | |
sv_allowGetInfo | 0 | |
sv_cheats | 0 | Allows various cheat and debug cvars to be set [READONLY] |
sv_errorExit | 1 | |
sv_floodProtect | 1 | |
sv_fps | 30 | (мин 10, макс 40) |
sv_gtid | | |
sv_hostname | noname | |
sv_idleExit | 120 | |
sv_keywords | | |
sv_killserver | 0 | |
sv_lanForceRate | 1 | |
sv_mapChecksum | 1052210886 (for qzctf1) | Контрольная сумма карты |
sv_mapname | | |
sv_maxclients | 8 | |
sv_maxPing | 0 | |
sv_maxRate | 0 | |
sv_minPing | 0 | |
sv_monkeysOnly | 0 | [WRITE PROTECTED] |
sv_padPackets | 0 | (min 0, max 0) |
sv_pakNames | | List of all paks in baseq3 folder. |
sv_paks | | |
sv_paused | 0 | по умолчанию = 0, но значение = 1 [Только Чтение] |
sv_privateClients | 0 | Кол-во зарезервированых слотов |
sv_privatePassword | | Пароль от приватного слота на сервере |
sv_punkbuster | 1 | Включить античит [Только Чтение] |
sv_pure | 1 | [Только Чтение] |
sv_quitOnEmpty | 0 | |
sv_quitOnExitLevel | 0 | |
sv_ranked | 0 | |
sv_reconnectlimit | 3 | |
sv_referencedPakNames | | |
sv_referencedPaks | | |
sv_running | 0 | |
sv_serverid | 0 | |
sv_showloss | 0 | |
sv_skillRating | 0 | |
sv_timeout | 40 | |
sv_warmupReadyPercentage | 0.51 | |
sv_wwwBaseURL | | |
sv_wwwDlDisconnected | 0 | |
sv_wwwDownload | 0 | |
sv_wwwFallbackURL | | |
sv_zombietime | 2 | |
sys_cpuid | 35 | |
sys_cpustring | detect | Intel Pentium III |
team_headmodel | crash/default | Модель головы для игроков вашей команды |
team_model | crash/default | Модель для игроков из вашей команды |
timedemo | 0 | Run a demo as a benchmark to see fps result. |
timegraph | 0 | [Защищено от Читов] |
timelimit | 0 | Лимит времени для карты или раунда |
timescale | 1 | Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. [Защищено от Читов] |
ui_actualNetGametype | 3 | |
ui_bigfont | 0.4 | Размер значений хитов, брони и патронов |
ui_blueteam | Stroggs | |
ui_blueteam1 | | |
ui_blueteam2 | | |
ui_blueteam3 | | |
ui_blueteam4 | | |
ui_blueteam5 | | |
ui_browserGameType | 0 | |
ui_browserMaster | 0 | |
ui_browserShowEmpty | 1 | |
ui_browserShowFull | 1 | |
ui_browserSortKey | 4 | |
ui_captureLimit | 5 | |
ui_cdkeychecked | 0 | [Только Чтение] |
ui_ctf_capturelimit | 8 | |
ui_ctf_friendly | 0 | |
ui_ctf_timelimit | 30 | |
ui_currentMap | 0 | |
ui_currentNetMap | 0 | |
ui_currentOpponent | 0 | |
ui_currentTier | 0 | |
ui_debug | 0 | |
ui_dedicated | 0 | |
ui_ffa_fraglimit | 20 | |
ui_ffa_timelimit | 0 | |
ui_findPlayer | Sarge | |
ui_fragLimit | 10 | |
ui_gametype | 3 | |
ui_initialized | 0 | |
ui_joinGametype | 0 | |
ui_lastServerRefresh_0 | | |
ui_lastServerRefresh_1 | | |
ui_lastServerRefresh_2 | | |
ui_lastServerRefresh_3 | | |
ui_mapIndex | 0 | Default 0, but value on 1. |
ui_menuFiles | ui/menus.txt | |
ui_mousePitch | 1 | |
ui_netGametype | 3 | |
ui_netSource | 0 | |
ui_new | 0 | |
ui_opponentName | Stroggs | |
ui_q3model | 1 | |
ui_recordSPDemo | | |
ui_recordSPDemoName | | |
ui_redteam | | |
ui_redteam1 | | |
ui_redteam2 | | |
ui_redteam3 | | |
ui_redteam4 | | |
ui_redteam5 | | |
ui_scoreAccuracy | | |
ui_scoreAssists | | |
ui_scoreBase | | |
ui_scoreCaptures | | |
ui_scoreDefends | | |
ui_scoreExcellents | | |
ui_scoreGauntlets | | |
ui_scoreImpressives | | |
ui_scorePerfect | | |
ui_scoreScore | | |
ui_scoreShutoutBonus | | |
ui_scoreSkillBonus | | |
ui_scoreTeam | | |
ui_scoreTime | | |
ui_scoreTimeBonus | | |
ui_serverStatusTimeOut | | |
ui_singlePlayerActive | | |
ui_smallfont | 0.25 | Hudfont manipulation |
ui_spSelection | | |
ui_team_fraglimit | | |
ui_team_friendly | | |
ui_team_timelimit | | |
ui_teamArenaFirstRun | | |
ui_teamName | | |
ui_tourney_fraglimit | | |
ui_tourney_timelimit | | |
ui_version | | |
ui_voteactive | | |
username | | |
version | | Текущая версия Quake Live |
vid_xpos | | |
vid_ypos | | |
viewlog | | |
vm_cgame | | |
vm_game | | |
vm_ui | | |
web_botskill | | |
web_configVersion | | |
win_hinstance | | |
win_wndproc | | |
winkey_disable | 0 | Отключить кнопку Windows |